They are typically very powerful (comparable to Tier 1 rolls), outperforming similar mods on regular items if a build can capture their full potential.There are a variety of different Incursion-specific items and mods you can find from the Temple or other sources of Incursion league-specific loot boxes. Check out our dedicated post about these mechanics by Chewingnom to learn more about how corruption works. It's possible to obtain level 21/23 quality gems or level 21 Vaal gems this way. Double-corrupting gems has the following outcomes: +/- one level, +/- quality (up to 23), Vaal version if available, nothing. Double-corrupting items has the following outcomes: 2 corrupted implicits, all white sockets, brick into influenced rare item, delete item ("poof").The final upgrade of that room, Temple Nexus, upgrades all nearby rooms regardless of connections. By opening the right doors and leaving others closed you can increase the chances for it to hit the right one if a desirable room is next to it. Shrine of Empowerment and its first upgrade Sanctum of Unity boost adjacent connected rooms only.Max level rooms can't be chosen in Incursions, which increases the chances of getting one you seek. Locus of Corruption for double-corrupting items or Doryani's Institute for double-corrupting gems), you can upgrade any room that can't be changed to either one of those or the Shrine of Empowerment (which upgrades adjacent rooms). If you are trying to build your Temple for one or a few specific rooms only (e.g.This results in fewer Temples to run but leads to a higher-quality Temple layout. The same room can't be chosen twice in the same set of 3 Incursions, so skipping the other two increases your chances to get it again the next time you encounter Alva. When you find a room you want to upgrade as much as possible, you can skip remaining Incursions in the area afterwards.This makes running at least one high-level Incursion worth it to produce a high-level Temple, but otherwise lets you build it in lower Tier Maps if you choose to. The zone level of the Temple is determined by the Incursions used to build it with the following rules: (average zone level of all incursions + 10), capped by the highest Incursion run.If you wish to save it for later or sell the Temple, you can instead take her Chronicle of Atzoatl with no downside. This is a separate instance shaped in the layout of your making, accessed through six portals at your map device. When the Temple is finished (0 Incursions remain), Alva can open the Temple for you.The Apex, Entrance and any room already upgraded to Tier 3 cannot be chosen for an Incursion.Rooms that aren't connected to the rest of the Temple after the final Incursion can't be accessed unless a barricade is broken with an Explosive Charge acquired from an Explosives Room.Both cases can be assisted through Atlas Passives ( see below). Changing a room to another makes the new room Tier 1. You upgrade rooms by 1 Tier at a time when defeating the competing Architect during an Incursion.Your objective is to use your 12 Temporal Incursions to change and upgrade these rooms to a desirable layout while also connecting them by opening doors with a Stone of Passage. When you start out with a new temple, you will have a random variety rooms at either Tier 0 or Tier 1 (marked with Roman numerals) with a random amount of connections between them. The stone is lost upon leaving the incursion, so it can't be carried and used in the next Incursion. If all doors are already open ( green), no Stone of Passage will drop.If there are two or more unopened doors left, there is a small chance to obtain a second Stone of Passage.If there is at least one unopened ( red) door left, you will find one guaranteed Stone of Passage by defeating all enemies in the area, allowing you to alter the Temple by opening one of the doors.You can choose to defeat one, making the other despawn and allowing the survivor to alter the room in the Temple's future. Two Architects are present in different parts of the Incursion, each marked with an icon on the minimap.A progress bar at the bottom indicates how many monsters have already been defeated (and how much loot will drop at the end). Instead, it accumulates from defeating enemies and drops at the end of the encounter. Defeating enemies increases the time limit based on their rarity.
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